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Im a huge X-Men fan. I know my Starjammers from my Alpha Flight. I can give you a lecture on Garokk the Petrified Man or an insightful debate on the Age of Apocalypse series. Naturally when I first heard about X-Men: Destiny, I was pretty excited. The...
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Review date: 21 October, 2011. Review by: IT Reviews Staff X-Men games don't have to be bad. The incredibly-violent Wolverine title, for instance, richly deserved its 18-certificate, but it was still really good fun to play. Rise Of The Apocalypse was...
Some nice ideas, and the promise of impactful decisions...
Ultimately, a very tired game, in not particularly attractive clothing.
A waste of the X-Men licence, particularly in the light of the excellent Marvel: Ultimate Alliance games. Bargain bin fodder...
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Published October 7th 2011. Written by Gloria Preston. Back in my youth I used to read a lot of comics, and one of my favourites was the X-Men. Over the years I have always been on the lookout for a game that combined my love of comics and gaming. Thir...
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It's tough to deny the potential inherent to X-Men: Destiny's premise: take control of a fresh-faced mutant, guide them through the manifestation of their dormant superpowers, fight alongside some of the Marvel Universe's best and brightest, and then c...
The clunky combat, lacklustre roleplaying and frame-rate wobbles means it's almost a blessing that X-Men: Destiny's campaign only lasts five hours. Solid voice-acting and smatterings of fan-service can't redeem this mutant mess...
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Sure, playing as Wolverine is fun, but being able to feel immersed in a new character can be even better. Letting us choose our own path and create our own story can make us feel like the character is an extension of ourselves, instead of feeling like...
Good fan service, Entertaining boss encounters, Customizing your mutant...
The awful presentation, Dull, repetitive battles, Lack of polish...
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X-Men Destiny a button mashing, fairly linear action game, but you do get to choose your powers and your allegiance so two play throughs are required if you want all the achievements and to see all the cut scenes and such. In the beginning you choose f...
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Comic book videogames have enjoyed varying degrees of quality over the years, but their stock has rarely been higher than now. Batman: Arkham Asylum and the upcoming Batman: Arkham City are critically acclaimed, while Spider-Man has been holding up M...
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ign.com
Updated: 2012-01-25 03:29:04
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There was a time when developer Silicon Knights was at the top of its form, creating some of the best games on the GameCube, namely the unnerving mind-funk that was Eternal Darkness and an excellent update of a PlayStation classic, Metal Gear Solid: Tw...
While the game was billed as an “action-RPG”, calling it that would be a gross overstatement. Sure, it satisfies a few terms of similarity, but even with an upgrade system thrown in and some hidden collectibles, this is very much a straightforward acti...
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What good are mutant superpowers without exciting reasons to use them? As X-Men: Destiny proves, they're no good at all. In this superhero beat-'em-up, clobbering swarms of stupid bad guys with your newfound abilities is tedious, and although a constan...
A variety of powerful attacks to use.
Ally and enemy AI behavior is idiotic, Shallow, tedious combat, Choices have almost no impact on the course of the game, Ugly visuals.
In X-Men: Destiny, mindless combat and meaningless choices combine to create a new mutation of boredom...
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On the surface, X-Men: Destiny sounds like a cruel joke. Imagine if someone told you, “we’re going to give you this massive action-fighter and include every mutant you’ve ever heard of (and maybe a few you haven’t) from the X-Men universe, but we’re no...
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The X-Men series has enjoyed a boon in the last several years. The big screen outings have been mostly successful, and many more video games have been added to the X-Men lineup. Silicon Knights decided to jump into the mutant pool and see what superher...
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